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“When it failed, he just withdrew the product quickly, and didn’t try to pin the blame on Mr. But Yamauchi expected people to take responsibility for their mistakes. Yokoi felt this, which is why he tried to make up his failure on the Virtual Boy with another product,” says Makino. Yokoi tendered his resignation on August 16, 1996, after nearly 31 years with Nintendo, and four years after he originally planned to do so.That product would become the Game Boy Pocket, a vastly smaller, lighter, and less power-hungry version of Yokoi’s hit handheld (with a better display to boot). In a country where employees typically remained loyal to a company for their entire working life, his departure shocked the industry.He had invented his dreams, and was on his way to invent more.While Nintendo was an enormous company that could easily absorb the losses from a dud like the Virtual Boy, its failure proved financially devastating for Reflection Technology, which had hoped to parlay the system into an IPO.Luckily for Nintendo of America, the American press had not piled on the Virtual Boy for health reasons, so when it launched on August 21, 1995 for 9.95, sales seemed brisk at first. S, Nintendo had partnered with Blockbuster to rent out Virtual Boy systems so people could try it for themselves, a unique strategy to get around the difficultly of conveying the system’s 3D effect in print and TV advertising.Meanwhile, in Japan, things were looking dim for the system.Fax View went into production in late 1995, but it failed to take off, so the firm sought more investments and hunkered down into research mode.

If GBA4i OS fails to open again later, set the date back, open GBA4i OS, and then set the date back to normal.

By December, it had sold only 140,000 units in its home country, a deeply embarrassing failure by Nintendo standards.

On December 22, 1995, Yamauchi decided to pull the plug on the Virtual Boy in Japan–only six months after its release–so as to not expend any more money on an obvious flop.“What [Yokoi] really regretted was the fact that he hadn’t managed to develop a new, completely different type of video game,” says Makino. S., Nintendo of America decided to keep it on the roster a while longer to see if it could build up any momentum. Demand diminished, and NOA dropped the price to in May 1996.

For both Yokoi and Becker, the flawed brilliance of the Virtual Boy is part of an impressive legacy—daring launch, stunning failure, and all.

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